![]() Place your ghosts on intersections with bucks of spiders nests. they'll keep coming back, and the vampires aren't that hard alone. Place your vampires as early as you can, targeting locations that will ONLY HAVE SLIMES on them. What's the big advantage of Towns? They give you 5% health back ANYWHERE ON THE BOARD in exchange for exchange for giving you a BETTER LOOT and fairly enhanced monster.īasically you want as many meadows and mountains as you can before you fight the final boss, but also don't want to wait so long that you have to fight him with less than full health, and without good gear, so I manipulated it all, and by having lowered the card count to 8, we are more likely to essentially get free stat upgrades, AND better loot. You're basically setting up all of the variables to work in your favor. vampires, ghosts/chest/mimic, spiders, grove.Grove, Town (AMAZING since it heals you and only will buff a slime or spider. ![]() Put your meadows around other buildings/objects when you can.If you farm up enough to buy all the buildings, it's really not that bad. I ended my run with level 7-8 orange gear, and 3 abilities. I was 1 hit from death when I won, so I easily could have lost, but this was my favorite setup without upgrading the buildings. The way that I won, was as below, (although I made it to the boss on my very first run and got slaughtered) so you definitely can get lucky. Once you have access to Desert tiles, these will help with fights too.This is going to be messy, if enough people think this is helpful I might clean it up. Rogue's best friend are the Forest tiles, you'll also be pretty happy with unlocking the War Camp and all Watch Towers which benefit all classes. Village quests can be fatally dangerous since the Rogue really doesn't like high HP enemies surrounded by many allies (eg Spider Cocoon's 4 spiders with 1 being high HP) The Rogue benefits the most from Outposts taking aggro away and dealing DPS, for no upkeep. Once you unlock the Arsenal, you'll have access to Magic HP (shield) which increases your survivability a fair lot. Since they have 2 weapons, you'll always be in the lookout for either a Grey for the raw damage or an Evasion/crit Chance rare. They have access to critical chance which artificially increases your damage. The Rogue is a glass cannon!īefore unlocking Forest tiles, the Rogue will struggle with attack speed. TL DR: Attack Speed or Critical build always focus on increasing Evasion, and Road Lanterns help with learning any class. This may not be relevant but late game rogue, u want to craft/ find as many counts chairs as possible as they add 1% to vamparism and when u get atleast like, 15-20, u can switch out arsenal for that other golden card that gives u +3 max hp for every creature u kill with a soul, the reason u do this is because with arsenal, u run it to have a form of sustain on rogue but if u get enough vamparism, that becomes your sustainįor supply items, u mainly want to look for chairs, cabinents, alchemist shelfs, both the scyth looking items, hammers, the knife thing thats based of how much food items u have, bowl of nuts, a single book and i guess candles, paintings and mirrorsĪlso, place a bunch of level 1 mud huts and get everything in the encyclopedia then disenchant book of memorys with alchemy whenever u canĪnd that pretty much covers rogue, his supply items and how u build for items in general, hope this is helpful When u start out on rogue, u basically just want damage and dodge chance id say atleast like 20-30% for boss then your good (note: dodge becomes bad later because of exhaust but thats a talk for later) crit chance is ok but i feel u dont need to worry about it, u should be fine going for just high damage common weapons, and when u reach weapon level 8-10, u wanna transition into damage to all but at this point, this is when your usually looping after boss ![]() Basically, early on, u wanna play warrior, then when u get forest (or river and forest and its highly reccomended to use the arsenal golden card starting out) then hes playable
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